<DragonWinter>Khan71: Okay. so, basically, not everything will 3D out.
<DragonWinter>bubble, cylindar, and a few others work the best.
<DragonWinter>if you have a final transform, it will squash the whole thing flat unless you up the zscale.
<DragonWinter>are we wanting to know what each thing does? Or what?
<Khan71>yes, please
<DragonWinter>Khan71: Okay. So. From what I've experienced and what :devlu-kout: has shown me, the different things go like this (this will be in bald laymans terms, hope that's okay. Bear with a lady here.)
zscale: this is the thingy that makes it go into the 3rd dimension, or the z plane. you have x and y, which are left and right and up and down. z scale intersects that to pop it out. okay?
ztranslate makes it go up and down from the zscale angle
<Khan71>:nod:
<DragonWinter>if the item has a pre in front of it, it calculates that part before it 3D's
if the item says post in front, it calculates the formula after it 3Difies.
rotate does just that, rotates around left to right, or up and down, depending on whether it's x or y . I'm not smart enough to have figured out which is which yet. You probably know already.
* Khan71knows next to nothing
<DragonWinter>zblur and 3d blur I'm a little....blurry on, but pre blur fills out the item before it goes 3D. the zblur seems to be a long blur.
<DragonWinter>if you're 3Difying an item, it helps me to take all the regular linear away and replace it with equal amoutns of 3Dlinear. same with curl, and julia3d
<DragonWinter>each transform reacts to the new variations. so if you're not getting anything playing with one transform, try the next.
<DragonWinter>Khan71: I might be off a little on some of this stuff. But I'm trying
<DragonWinter>zcone pops something out in a cone shape, up if positive, down if negative
<DragonWinter>the very first thing I do when 3Difying an existing image is to change the pitch. Because if you're doing all the 3D stuff but it's facing you head on, you won't really see it. Tilt it out so you can see your results, then tweak as you go for optimum view
<DragonWinter>Khan71: Do you want to see how I made the city one? That I did in chat the other day and it seemed to help.
<djeaton3162>DragonWinter: I'm still trying to figure out how to get 3D balls on a 2D background (or mostly 2D) like your Vortec piece
<Khan71>DragonWinter: I would love that, please!
<djeaton3162>DragonWinter: Me too! Can't get too much help!
<DragonWinter>Okay, IWOT
<DragonWinter><flame name="new1" version="Apophysis 2.06c 3D hack" size="600 750" center="0 0" scale="303.9294" oversample="1" filter="0.5" quality="50" background="0.0274509803921569 0 0.0470588235294118" brightness="1" gamma="1.75" >
<xform weight="0.5" color="0" blur="0.095" coefs="1 0 0 1 0 0" />
<xform weight="25" color="1" julian="1" coefs="1 0 0 -1 0.4 0" julian_power="2" julian_dist="-1" />
<xform weight="8" color="0" julian="0.5" coefs="0.452548 -0.452548 0.452548 0.452548 0 0" julian_power="20" julian_dist="0.945" />
<xform weight="10" color="0" bubble="0.45" coefs="0.64 0 0 0.64 0 0" />
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<DragonWinter>Here's a rather uninspired julian
<DragonWinter>(this may not come out exactly. :giggle: We'll try, though)
<DragonWinter>So first I changed the pitch. It's a slider, so just slide your mouse to the right over the word pitch. You can also drag it in the viewing area
<DragonWinter>Kay, have we all played with the pitch, gotten it more...tilted?
<DragonWinter>The bubble should have automatically popped up 3D, because bubbles are like that
<LonesomeFaery>DragonWinter: I've got it tilted even though i'm not sure what we're doing
<DragonWinter>good! :D (we're making this into a city. ;) that's the goal)
<ThePieProphet>ooh
<LonesomeFaery>oh, awesome!
<djeaton3162>DragonWinter: I got "popped" bubbles...if you can call a bubble that is still there "popped"
<DragonWinter>Khan71: How ya doin? did you pop up the bubble?
<Khan71>ok.....got it tilted....thank you
<Khan71>the bubble is pretty transparent
<DragonWinter>Kay, now, we play with the "yaw" a little so that we get a good angle on it.
<DragonWinter>yeah, it should be kinda clear
<Khan71>ok
<LonesomeFaery>DragonWinter: I played with the yaw when I played with the pitch
<DragonWinter>kay!
<LonesomeFaery>:D
<djeaton3162>DragonWinter: OK.
<Khan71>ok pitch 60 deg and yaw 22 deg
** MaliceInPlunderland has joined
<djeaton3162>Khan71: I set mine to match
<DragonWinter>now, I don't remember what order I did everyhting in. but, go to your second transform, the julian, and ztranslate it. ;)
Up or down, I don't care, til you have something you like.
<djeaton3162>DragonWinter: What's a transform? LOL (sorry)
<DragonWinter>djeaton3162: triangle. ;) Go for the yellow.
<Khan71>yellow :thumb37800723:
<DragonWinter>did you guys see how it pushed it up into a cylinder with a dome on top?
<djeaton3162>DragonWinter: or down....
<Khan71>ummm....no....it just raised or lowered the plane on mine
<DragonWinter>yup
<DragonWinter>oh no! Sorry guys. Try pre-translate.
<LonesomeFaery>DragonWinter: same as Khan71
<Khan71>did you mean ascale?
<Khan71>zscale?
* ThePieProphet<3 Curl3D + pre_rotate
<DragonWinter>no, translate
<Khan71>ok
<DragonWinter>then zscale your green julian
<LonesomeFaery>DragonWinter: I think I'm lost..
<djeaton3162>DragonWinter: Where is "translate". I have "ztranslate"
<DragonWinter>djeaton3162: same
<Khan71>ok...so the ring around the dome's base cylindricized
<djeaton3162>I get the dome moving with ztranslate, but not pre_ztranslate
<DragonWinter>So play with each of the transforms. I duplicated the bubble and added preblur, to fill it out. And I gave some preblur to the yellow julian. Here is the final result.
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<xform weight="0.5" color="1" symmetry="-1" blur="0.275" coefs="1 0 0 1 0 0" />
<xform weight="35" color="1" pre_blur="0.001" pre_ztranslate="-0.456" zscale="0.691" julian="1" coefs="1 0 0 -1 0.4 0" julian_power="2" julian_dist="-1" />
<xform weight="8" color="0" zscale="0.421" julian="0.5" coefs="0.452548 -0.452548 0.452548 0.452548 0 0" julian_power="20" julian_dist="0.945" />
<xform weight="10" color="0" bubble="0.45" pre_zscale="1" coefs="0.64 0 0 0.64 0 0" />
<xform weight="7" color="0" bubble="0.45" pre_blur="1" pre_zscale="1" coefs="0.64 0 0 0.64 0 0" post="1 0 0 1 -0.004829 -0.004829" />
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</flame>
<LonesomeFaery>thanks a bunch!
<DragonWinter>Did that help at all, guys?
<LonesomeFaery>This gives me a MUCH better idea of what can happen
<Khan71>holy crap.....yep....your pasted params are much better than what I had...lol
** De4thm4ge411 has left [connection closed]
<DragonWinter>mostly just start playing with each transform to see what it can do. I kind of go down the list, sliding things up and down and then zeroing it out if it doesn't look good, trying a little of each new variation on each transform.
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