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Submitted on
January 5, 2008
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texture of a dream by NatalieKelsey texture of a dream by NatalieKelsey
to find out who you really are:
(the texture of a dream)
walk the stairs of your brain like an escher print
(the sound of a thought)
run your fingers down the hallways to feel the music there
(the scent of a memory)
remember where you are from
(the color of a song)
hear the rainbow wind itself around you
(the taste of an emotion)
feast on all that you are, all you will be, the 90% locked inside



Apophysis 2.06 3D

Image copyright © 2008, Natalie Kelsey. Copying and displaying or redistribution of this image without permission from the artist is strictly prohibited.
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:iconfuture-art-magazine:
Future-Art-Magazine Featured By Owner Jan 15, 2008
Congratulations! this deviation was featured in *Future-Art-Magazine 's latest 'Unknown Artist news article'

It can be found under the single 'unknown Deviations':
[link]

Please press the +heart below the counter if you like the article..

Regards
Admin/Founder/Art Editor
`mizzdraconia
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:iconnataliekelsey:
NatalieKelsey Featured By Owner Jan 15, 2008  Hobbyist General Artist
Thanks so much, Ida! :D
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:iconfuture-art-magazine:
Future-Art-Magazine Featured By Owner Jan 15, 2008
welcome :)
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:iconphoenix-22:
Phoenix-22 Featured By Owner Jan 11, 2008
Beautiful design, I really love those spiral patterns in the image on the right. It reminds me of that interesting circular pattern I found a while ago, but never managed to get anything good out of it.

I do think this flame would benefit from some brighter colors. Okay, not brighter "colors" just brighter versions of the ones in there right now. I'm thinking a slight contrast increase and a fairly big saturation increase. Stick that on a white frame and you have yourself a very print-worthy image. ;)
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:iconnataliekelsey:
NatalieKelsey Featured By Owner Jan 12, 2008  Hobbyist General Artist
:giggle: Sorry, this was SO dark when I started, and this is at full saturation with the render, and then I fixed it in gimp and did FULL saturation there, as well. I just can't get it any brighter. :(
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:iconphoenix-22:
Phoenix-22 Featured By Owner Jan 12, 2008
Hmm...I wonder if you put the master scale to something really high, then compensated by reducing the zoom, if that would work. :|
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:iconnataliekelsey:
NatalieKelsey Featured By Owner Jan 12, 2008  Hobbyist General Artist
I never use zoom, and the master scale on this is 25.
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:iconphoenix-22:
Phoenix-22 Featured By Owner Jan 12, 2008
That's what I mean, master scale increases the total value of zoom and brightness on its own. Since zooming in increases render times, by increasing master scale and zooming out, you should get the same image but brighter, and it should render at the same pace or faster.
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:iconnataliekelsey:
NatalieKelsey Featured By Owner Jan 12, 2008  Hobbyist General Artist
Okay, I'll give it a shot. :nod:
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:iconphoenix-22:
Phoenix-22 Featured By Owner Jan 12, 2008
Let me know if it works, I've never tried it, but in theory it sounds like it might.

I may have to add it to a tips & tricks tutorial for Apo.
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